Warning: Declaration of gp_mobile_menu::start_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::start_lvl(&$output, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::end_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::end_lvl(&$output, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::start_el(&$output, $item, $depth, $args) should be compatible with Walker_Nav_Menu::start_el(&$output, $item, $depth = 0, $args = Array, $id = 0) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::end_el(&$output, $item, $depth) should be compatible with Walker_Nav_Menu::end_el(&$output, $item, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0
Ontario Pathfinder Society | Ontario Pathfinder Lodge Forum » General » Additional Resources Discussion » Advanced Race Guide

Ontario Pathfinder Lodge Forum

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.





Pages: [1] 2
Author Topic: Advanced Race Guide
Blaise
Pathfinder
Posts: 384
Permalink
Blaise
Post Advanced Race Guide
on: July 25, 2012, 12:42

This thread is specifically dedicated to rules introduced by the Advanced Race Guide.

This thread's purpose is to clarify rules legal for Pathfinder Society Organized Play and to cultivate community knowledge about them.

For the latest news on rules related to additional resources, click this link:

http://paizo.com/pathfinderSociety/about/additionalResources

Blaise
Pathfinder
Posts: 384
Permalink
Blaise
Post Re: Advanced Race Guide
on: August 25, 2012, 07:42

So, I'm dying to play an Aasimar - especially because of the updates to "Blood of Angels".

Any word on when (or if) we'll get access to the chronicles that support these races? 🙂

Jeff
Administrator
Posts: 215
Permalink
Jeff
Post Re: Advanced Race Guide
on: August 25, 2012, 15:38

As of season 4's start at Gen Con, Aasimar, Tieflings, and Tengu are available to anyone, even without chronicles. I don't even think you need to have the ARG or Blood of Angels, since they're in the Bestiary - though both of the former have lots of extra options for them.

Blaise
Pathfinder
Posts: 384
Permalink
Blaise
Post Re: Advanced Race Guide
on: August 25, 2012, 22:39

Cool! Thanks for this news. 🙂
Let the optimizing/character building commence!

krickets
Trainee
Posts: 75
Permalink
krickets
Post Re: Advanced Race Guide
on: February 9, 2013, 01:13

Is race creation allowed in society play? As long as I stick to standard race? I wanna create a Zabrak race because I'm a big Star Wars fan. I have one created for home games, but I really wanna bring an Umbral Sorcerer/Ninja to society and kick some ASS(pis Consortium)...

Jeff
Administrator
Posts: 215
Permalink
Jeff
Post Re: Advanced Race Guide
on: February 9, 2013, 07:29

Nope. Core races plus the three I mentioned above. Other races are available by boon only, which you can sometimes get at larger conventions. No custom races at all; there's no way to police it in an organized play environment.

krickets
Trainee
Posts: 75
Permalink
krickets
Post Re: Advanced Race Guide
on: February 9, 2013, 10:07

Thought so...can't blame a guy for dreaming...

krickets
Trainee
Posts: 75
Permalink
krickets
Post Re: Advanced Race Guide
on: February 9, 2013, 17:04

so can I use alternate racial traits? for example use the dusk elf traits, so I can essentially be a drow without being a drow?

Paul-
Jackson
Seeker
Posts: 692
Permalink
Paul Jackson
Post Re: Advanced Race Guide
on: February 9, 2013, 17:11

You'll have to check the additional resources FAQ. Some alternate traits are legal, others not. The last time that I looked the Drow traits were NOT allowed.

krickets
Trainee
Posts: 75
Permalink
krickets
Post Re: Advanced Race Guide
on: February 9, 2013, 17:54

okay, according to paizo.com/pathfinderSociety/about/additionalResources:
this is what I've discerned: If I gain the boon, any of this stuff is legal, right? It says right here that dusk elves are banned simply because of the darkvision.

Pathfinder Roleplaying Game: Advanced Race Guide
To create an dhampir, fetchling, goblin, ifrit, kitsune, nagaji, oread, sylph, undine, or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.

Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).
The new alchemist discovery on page 44 is legal for play for characters of all races.

Dwarves: all alternate racial traits, except craftsman and xenophobic, are legal for play; racial subtypes are legal for play; all favored class options except wizard are legal for play; all archetypes are legal for play. The Forgemaster's 3rd level Craft Magic Arms and Armor bonus feat is replaced with the Heavy Armor Proficiency feat. The Forgemaster's 5th level master smith ability is replaced with Skill Focus (Craft); all dwarven equipment, feats, magic items, and spells are legal for play.
Elves: all alternate racial traits, except darkvision; all racial subtypes except arctic and dusk elves, are legal for play; all racial subtypes, favored class options, racial archetypes, elven special materials, feats, magic items, and spells are legal for play.
Gnomes: all alternate racial traits, racial subtypes, and favored class options are legal for play; all racial archetypes except experimental gunsmith are legal for play; all gnome equipment, feats, and spells are legal for play; all gnome magic items except amazing tools of manufacture are legal for play; Ring of craft magic may be used for Day Job checks.
Half-Elves: all alernate racial traits except drow-blooded and drow magic are legal for play; all racial subtypes except drow-descended are legal for play; all favored class options are legal for play; all racial archetypes except wild caller are legal for play. For the bonded witch archetype, energy siege shot is replaced with resounding shot (Advanced Player's Guide 238) at 10th level and arcane cannon is replaced with fire brand (Advanced Player's Guide 222) at 14th level under the bonded item weapon entry; all half-elven equipment, magic items, and spells are legal for play; all half-elven feats except Half-Drow Paragon are legal for play.
Half-Orcs: all alternate racial traits, racial subtypes, and favored class options are legal for play; all racial archetypes except blood god disciple and hateful rager are legal for play; all half-orc equipment is legal for play; all half-orc feats except Tenacious Survivor is legal for play; all half-orc magic items are legal for play; all half-orc spells except half-blood extraction are legal for play
Halflings: all alternate racial traits except Practicality are legal for play; all racial subtypes, favored class options, racial archetypes, orders, equipment, feats, and magic items are legal for play.
Humans: all alternate racial traits except heart of the fields and heroic are legal for play; all racial subtypes, except trailblazer, are legal for play; all favored class options, feats, equipment, and spells are legal for play; all racial archetypes and bloodlines except buccaneer and feral child are legal for play.

In Chapter 2, nothing from the catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play.

Aasimars: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play.
Dhampirs: all alternate racial traits, favored class options, racial archetypes, racial equipment, magic items, and spells are legal for play; all dhampir feats except Blood Drinker, Blood Feaster, Blood Salvage, and Diverse Palate are legal for play.
Fetchling: all alternate racial traits, favored class options, archetypes except shadow caller, evolutions, equipment, feats, magic items, and spells are legal for play.
Goblins: all alternate racial traits, goblin discoveries, favored class options, archetypes, equipment, feats, magic items, and spells except vomit twin are legal for play.
Ifrits: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play.
Oreads: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play.
Sylphs: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play.
Tengus: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play.
Tieflings: all alternate racial traits, favored class options, racial equipment, feats, magic items, and spells are legal for play; all racial archetypes except Fiendish Vessel are legal for play.
Undines: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play

Pages: [1] 2
Mingle Forum by cartpauj
Version: 1.0.34; Page loaded in: 0.014 seconds.