Warning: Declaration of gp_mobile_menu::start_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::start_lvl(&$output, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::end_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::end_lvl(&$output, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::start_el(&$output, $item, $depth, $args) should be compatible with Walker_Nav_Menu::start_el(&$output, $item, $depth = 0, $args = Array, $id = 0) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::end_el(&$output, $item, $depth) should be compatible with Walker_Nav_Menu::end_el(&$output, $item, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0
Ontario Pathfinder Society | Ontario Pathfinder Lodge Forum » General » Additional Resources Discussion » Advanced Players Guide

Ontario Pathfinder Lodge Forum

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.





Pages: 1 [2]
Author Topic: Advanced Players Guide
Blaise
Pathfinder
Posts: 384
Permalink
Blaise
Post Re: Advanced Players Guide
on: August 3, 2012, 14:35

Quote from JasonS on July 31, 2012, 11:21
Regarding team feats, they're definitely great, but you need to know that someone else in the group has the same feat also. So for PFS, unless you're gaming with the same PCs every week, they're not viable imo.

Good point about team feats.

That said, I rarely use all my feats every game session. 🙂 If a few players could coordinate team feats on the assumption they'd be gaming together at least now-and-then...I'd say go for it. My character almost always teams up with my buddy's gunslinger. Might be a gas to coordinate feats.

Adam
Moderator
Posts: 717
Permalink
Adam
Post Re: Advanced Players Guide
on: August 7, 2012, 22:19

Another option is to have an animal companion class grab a teamwork feat. They aren't available until the animal companion has 3 intelligence (so you're looking at level 5 minimum), but from then on you are guaranteed to get your teamwork feat prerequisite.

Wolf shaman + wolf with Outflank and Pack Attack?

Blaise
Pathfinder
Posts: 384
Permalink
Blaise
Post Re: Advanced Players Guide
on: August 9, 2012, 13:28

Quote from Mergy on August 7, 2012, 22:19
Another option is to have an animal companion class grab a teamwork feat. They aren't available until the animal companion has 3 intelligence (so you're looking at level 5 minimum), but from then on you are guaranteed to get your teamwork feat prerequisite.

Wolf shaman + wolf with Outflank and Pack Attack?

Cool idea!

peet
Trainee
Posts: 64
Permalink
peet
Post Re: Advanced Players Guide
on: November 14, 2012, 19:32

Hi, guys.

I'm getting ready for my first PFS session tomorrow and I'm thinking about my character build. I had an idea about building the character using chakrams in melee combat but the rules are a little vague. I posted some questions on the Paizo forums but haven't got a conclusive answer.

Basically the chakram from APG can be used in melee at a -1 penalty, but doing so risks injuring yourself unless you are wearing heavy armor. So the question is if I buy gauntlets can I protect myself from this damage as if I am wearing heavy armor?

Basically how I build my character sort of depends on whether this will be allowed, and since it is a PFS character it becomes a bit tricky, basically GMs have to agree ahead of time.

This is the thread on the Paizo forum.

http://paizo.com/threads/rzs2p5kf?Clarifications-for-using-Chakrams-in-melee

Anyway, clarification would be helpful.

Thanks,
Peet

Adam
Moderator
Posts: 717
Permalink
Adam
Post Re: Advanced Players Guide
on: November 14, 2012, 21:45

Unfortunately, there are no rules for wearing gauntlets to protect your hands from chakrams; it has to be legitimate heavy armour.

Since the cheapest heavy armour (banded mail) is outside of your price range, I would recommend using light or medium armour for now. Grab some chakrams if you want, and feel free to use them in melee at the risk of personal injury; you may however wish to have a backup melee weapon. If you don't want to shell out gold, a club or quarterstaff is free.

peet
Trainee
Posts: 64
Permalink
peet
Post Re: Advanced Players Guide
on: November 15, 2012, 02:18

Quote from Mergy on November 14, 2012, 21:45
Unfortunately, there are no rules for wearing gauntlets to protect your hands from chakrams; it has to be legitimate heavy armour.

OK, here's a weird one:

If I get heavy armor, I'm fine. But what if I get mithral heavy armor? It becomes medium armor because it's mithral. Do I then lose my protection from chakrams?

Yeah, the wording of the chakram rules could have been worded much better.

BTW, is the Eastern stuff from Ultimate Combat/Ultimate Equipment legal? I have both books.

Peet

Adam
Moderator
Posts: 717
Permalink
Adam
Post Re: Advanced Players Guide
on: November 15, 2012, 10:30

Mithral is fine. It doesn't become medium; it's treated that way only for movement and other limitations. The ability to use a chakram is not a limitation.

Yes, I believe Eastern stuff is fine. Check Additional Resources for things you aren't sure about.

Pages: 1 [2]
Mingle Forum by cartpauj
Version: 1.0.34; Page loaded in: 0.02 seconds.