Warning: Declaration of gp_mobile_menu::start_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::start_lvl(&$output, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::end_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::end_lvl(&$output, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::start_el(&$output, $item, $depth, $args) should be compatible with Walker_Nav_Menu::start_el(&$output, $item, $depth = 0, $args = Array, $id = 0) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0

Warning: Declaration of gp_mobile_menu::end_el(&$output, $item, $depth) should be compatible with Walker_Nav_Menu::end_el(&$output, $item, $depth = 0, $args = Array) in /home/micha207/public_html/ops/wp-content/themes/buddy/functions.php on line 0
Ontario Pathfinder Society | 5-foot Theatre

5-foot Theatre

5-Foot Theatre: Preemptive Problem Solving

5-Foot Theatre: Preemptive Problem Solving

“All things are ready, if our minds be so.” William Shakespeare, Henry V   You’ve read the scenario twice, found the required minis, prepared the chronicles, drawn the maps, and added a few extra touches to make the game memorable. There’s still one big step left to take: anticipating player needs. Just before the game begins, GMs have a golden opportunity to lay down a few ground rules and g... »

5-Foot-Theatre: Keeping track – the pros and cons of initiative systems

5-Foot-Theatre: Keeping track – the pros and cons of initiative systems

  “When you are the anvil, bear—When you are the hammer, strike.” -Edwin Markham   In a turn-based game like Pathfinder, smooth combat is all about how you track initiative. There are two broad categories of initiative tracking systems: static and active systems.   Static systems: These systems have no moving parts.  The GM writes character names and their respective initiative scor... »

5-Foot Theatre: The Imaginary Camera

5-Foot Theatre: The Imaginary Camera

Visualizing an imaginary world isn’t easy for tabletop players. In most fantasy video games, designers allow the player to switch an imaginary camera from first-person perspective (seeing through the character’s eyes) to third-person perspective (bird’s-eye-view) with the touch of a button, allowing players to see the world from two different points-of-view. These various angles add to the sense o... »

5-Foot-Theatre: The Prepared GM

5-Foot-Theatre: The Prepared GM

It was one of those nights. A lot of walk-ins, not a lot of sign-ups. The tables weren’t working out. Half the players had already done the scenarios on tap, and the GMs couldn’t figure out who should play at what table. Grudgingly, I prepared to run a scenario no one was pumped for. Then, from the ranks of the players, I heard it. The voice of a willing and experienced GM ready to save the evenin... »

5-Foot Theatre: Improved Improv – Crafting Spontaneous NPCs

5-Foot Theatre: Improved Improv – Crafting Spontaneous NPCs

“All the world’s a stage, and all the men and women merely players.” -Shakespeare To understand a nation’s culture – seek its people. Unnamed NPCs, (from wharf-dwelling criminals to law-abiding grocers), lend flesh and breath to any location by embodying what makes the place unique. Spontaneous NPCs find their genesis when PCs interact with the populace – most often through a soc... »

Page 2 of 3123