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Ontario Pathfinder Society | Gryphcon 2016 Report

Gryphcon 2016 Report

Gryphcon 2016 by the numbers:

Slots: 6 Slots Over 3 Days
Tables run: 26
Players: 140-150
Volunteer GMs: 17
Coffees Consumed: Innumerable

Gryphcon, an almost 30 year tradition of the University of Guelph Gaming Club, was a rousing success this year. For the last few years PFS has always been a crowd pleaser, and it was with trepidation that I posted this years schedule. As a first time organizer, I was beset by irrational fears of absentee players, or disappointment with the scenario variety. Luckily, within hours of the schedule going up the slots began to fill, and within days most games were over-full.

From January, until February, things moved forward more or less smoothly. Their was some concern for the special, as it was new to most of the GMs and with a four hour time limit on the slot, it was felt that we would not be able to succeed. Once the GMs rallied together to plan for success and on how to make the special, well special, it was great to see our local team extoll the Pathfinder virtue of cooperation. Preparation was also made smooth with the support of the Gryphcon staff themselves. Reaching out early and working with me to get table numbers, AV equipment, and extra volunteers organized.

Come the big day, things proceeded smoothly, our players found the room, and filled the space with the clatter of dice, and exclamations. Pathfinders tackled Season 7 scenarios Friday evening, and various Season 6 specials, and Season 7 Scenarios Saturday Morning. One of the pleasures of Gryphcon is that we see a broad range in player age, from the young children of life long gamers, to the life long gamers themselves. This year was no exception, and it is great to see the torch pass between generations.

Gamers at play, in natural sunlight

Saturday afternoon saw our Pathfinders travel into the past in The Sky Key Solution, to do battle with Serpent folks and cultists of Arodan.

 

The GM team really showed how well prepared they were, and the players how resourceful, but delivering an Unrivalled Accomplishment in spite of a constrained time line, with more than half of the tables opting for negotiation in lieu of methods more natural to our Aspis rivals.

Of note this is the first year we chose to run our special in the afternoon, and not the evening slot at the con. I’m uncertain if it made a difference on our player base, but I think our GMs (many responsible for multiple slots per day) were less fatigued than normal, resulting in crisper play. We even at the assistance of the Lickspittle tribe in operating the AV equipment for the special:

Goblin Operating Projector

The final day of Gryphcon was a quieter winding down, while our tables remained full, we ran fewer, but the we covered some classics like Mists of Mwangi, Rise of the Goblin Guild, and We Be Goblins, as well as some material from Season 7. Our volunteers, and some players stayed behind to aid tidy up, much to my (and the Gryphcon organizers!) appreciation, and we bid farewell to a regional favourite.

My thanks and appreciation goes out to all the GMs, players and organizers that made the convention a success.

Geoffrey Peart

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